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Level 55 in Black Ops 7 is the easy part; deciding what to keep is where people mess up. One click on Prestige and your neat little setup turns into a bare-bones mess again. If you're the type who likes warming up in a CoD BO7 Bot Lobby before jumping back into sweaty matches, you already know how rough early levels can feel when you don't have the tools you're used to. That's why the Permanent Unlock Token matters more than any camo grind—one bad pick and you're stuck without a key piece of your playstyle for ages.
Pick survivability before firepower
Your first token should usually go to Ninja. It's not flashy, but it changes everything. Without it, you're basically announcing every flank with loud footsteps, and you'll get pre-aimed around corners by anyone wearing a headset. You'll notice it most on smaller maps where timing matters and people hold tight angles. Ninja keeps your options open: rotate, bait, slip behind the hardpoint, break spawns. And because it unlocks so late, you'd otherwise spend most of a prestige cycle feeling like you're playing with ankle weights.
Stay off the radar when the sky is full of UAVs
If Ninja isn't your thing, Ghost is the next best "quality of life" pick. BO7 lobbies love spamming UAVs, and those first ranks can feel like you're running around with a tracking beacon stuck to your back. Ghost gives you room to breathe, especially if you like playing objectives and moving constantly. It's also great for streak hunting—less time getting chased, more time setting up smarter gunfights. A lot of players wait on Ghost because it's mid-level, then complain about getting shot in the back all match. That's usually the moment they realise why this token exists.
Wildcards make early classes feel less scuffed
Don't sleep on Perk Greed. It doesn't look exciting on the unlock screen, but it's the difference between "I guess this class works" and "this actually feels like my class." Four perks lets you cover gaps you'd normally suffer through during early prestige—mobility, stealth, information, and survivability all at once. It also saves you from constantly rebuilding as you unlock new perks. You set it once, then swap perks in as they come online. Less tinkering, more playing.
Weapons are tempting, but they're not the hard part
Yeah, the Peacekeeper MK1 and MPC-25 melt people. Everyone wants to lock those in because it feels good to have your favourite gun from level one. But weapons are everywhere. You can loot one, trade with a teammate, or just run a solid early AR and still win fights if your perk setup is right. If you really want to speed up your loadout path, some players also use marketplaces like RSVSR to sort out game currency or items, so the grind feels less like starting from nothing every single reset, and you can focus on playing well instead of playing catch-up.
ARC Raiders landed as a third-person extraction shooter for a reason: you're meant to read the space, watch angles, and make decisions fast. Still, plenty of players can't help asking "what if it was FPS."—especially if you've spent any time grinding gear and even browsing stuff like ARC Raiders Coins to keep your loadouts feeling fresh. Late 2025, that "what if" got answered when a few folks found a way to force the camera into first-person, and suddenly everyone wanted in.
How players pulled it off
This wasn't the usual "oops I broke the camera" kind of bug. People were getting into a developer console and typing in commands that shift camera settings. It spread the way these things always do: a short clip, a vague tutorial, then a flood of "DM me the method" comments. And yeah, it worked—briefly. You'd load in, flip the view, and for a minute it felt like you'd uncovered a secret mode the devs forgot to ship.
Why it looked and felt rough
Once you actually ran around in first-person, the cracks showed right away. Arms and weapons didn't line up. Animations looked off, like the character rig was never meant to be that close to the lens. Some textures that look fine in third-person got weird when you pushed your face up to them. The vibe, though. Different story. In first-person, the world feels tighter and louder. You're more jumpy. Corners feel threatening. It's fun in that "I probably shouldn't be doing this" way.
The competitive problem no one can ignore
In PvPvE, limiting your own awareness is basically volunteering to get sent back to the lobby. Third-person gives you the info you need to survive: peeks, peripheral movement, tiny tells. First-person takes that away. And if the game's maps and props aren't built for close-up inspection, it's not just ugly—it's exploitable. The bigger issue was what the console access hinted at. If you can change cameras, people will try changing other stuff. Reports popped up about stripping fog, shadows, and weather, which turns a tense extraction run into target practice.
Where the game goes from here
It's not hard to see why the devs patched it quickly: it wasn't "a cool optional view," it was a door into settings that can wreck fairness. If they ever add a real FPS mode, it'd need proper animations, reworked visuals, and serious balance testing—not a backdoor toggle. Until then, most players are better off staying in the intended perspective, keeping the fights readable, and focusing on legit progression; if you're also the type who likes convenient, straightforward top-ups for game currency and items, RSVSR fits neatly into that routine without messing with the rules.
I came back after the reset and my Workshop looked like it'd been picked clean. The first thing I wanted was Gunsmith Station level 3, which means one annoying bottleneck: Sentinel Firing Cores. If you're trying to rebuild too, it helps to plan your runs around what you actually need, not just whatever loot you stumble into, and keeping a quick reference like ARC Raiders BluePrint open on a second screen can save you a lot of backtracking when you're juggling upgrades.
Where the cores really come from
Yeah, you can get cores from crashed ARC Couriers, but it's not something I'd bet my evening on. The more reliable play is hunting Sniper Turrets, because they cough up cores so often it starts to feel personal. My best luck has been in the Dam Battlegrounds. Skip the long scenic jogs around the Spaceport. Go straight to the broken dam and check both sides first. It's fast, it's open, and you can see turret silhouettes before you're right on top of them. If nothing's there, swing by the corner near the Research and Administration building; that spot seems to spawn turrets when the dam doesn't.
Night routes and easy spotting
If you don't mind running darker raids, Blue Gate is worth mixing in. The Sentinels' aiming lasers pop against the night, so you often spot a turret before it has a clean line on you. That changes everything. You can choose an angle, move through cover, and avoid that awful moment where you hear the lock-on and realize you're standing in the open with a half-empty mag. A lot of people wander until they get tagged, then panic. Don't. Slow down, scan rooftops and long lanes, and assume any quiet stretch is quiet because something's watching it.
Melee kills without burning ammo
Ammo's pricey, and turrets don't deserve it. The Raider Tool does the job if you play it smart. Come in from behind, start swinging, and keep circling the same direction as the turret tries to rotate. It can't track you fast enough, so you just stay on its blind side and keep chipping. If stamina gets sketchy, climb up onto the turret body for a second and finish the last hits from above. It's weirdly calm once you've done it a few times, and it doesn't broadcast your position like gunfire does.
Banking cores fast and cutting losses
If you want to keep risk low, do short runs with a simple rule: core first, ego later. Some players even do a "naked" sprint—no gear, no attachments, nothing to lose. If you don't find a turret, bail and restart. If you do find one, smash it, grab the core, and put it straight into Safe Pockets before anything else. Then you can extract the normal way, or if you're truly trying to minimize danger, surrender and let the core transfer back to Speranza without carrying it through another fight. And if you're the type who'd rather shortcut the rebuild with tradable items or currency so you can get back to experimenting with loadouts, a marketplace like U4gm is handy to have in your back pocket for those grind-heavy stretches.
January 2026 doesn't feel like a fresh start for Black Ops 7 so much as a second chance. BO7 stumbled out of the gate, and you could tell players bounced fast once Battlefield 6 and ARC Raiders started eating up all the oxygen. Still, I've seen this series claw its way back before. If you're trying to keep up—or catch up—with the grind, stuff like CoD BO7 Boosting has become part of the conversation, especially now that the year's roadmap is leaking into public view and everyone's planning their next move.
Season 1 Reload and the early-year mood
The first real drop is Season 1 Reloaded on January 8, and it needs to land. New weapons and limited-time modes are nice, but most folks are watching for whether the game feels "alive" again. The Fallout TV crossover is the headline, though there's a catch: it's tied to the show's current season, not classic in-game Fallout icons. That'll be fine for some people, and a letdown for others. Then there's January 15—115 Day—when Zombies fans usually get the good stuff: teases, clues, maybe a roadmap that actually answers questions instead of raising ten more.
Season 2 is where the real pressure hits
If you've been living in Warzone, you've probably felt the drought. A playlist shuffle on the weekend doesn't count as content, and everyone knows it. Season 2 is rumored for around February 5, and leaks keep calling it "huge," like bigger-than-launch huge. The loudest rumor is a full Rebirth Island overhaul—same identity, but with enough layout changes to make your old routes feel risky again. Blackout mode supposedly returns too, which could either be a nostalgic win or a messy experiment. And Avalon from Endgame getting added into rotation would give the map pool some badly needed variety.
Ranked Play, cheaters, and what keeps people logging in
Ranked is confirmed for Season 2, and honestly, it has to be cleaner than what we dealt with last time. Nobody wants another "early Ranked" situation where cheaters run the ladder and the skill divisions mean nothing. The studio says it's been tightened up for both Multiplayer and Warzone, so we'll see. If BO7 is really the last Black Ops for a bit, expect them to lean hard on rewards—exclusive camos, operator skins, blueprints—anything that makes the climb feel worth it even on rough nights.
Late-2026 chaos and the race for attention
Once the year gets rolling, marketing is going to get weird fast. With GTA 6 expected to dominate November, Activision will probably start teasing Modern Warfare 4 earlier than usual, maybe around Season 3 or 4, just to keep the community from drifting. Collab rumors are already flying—John Wick-style bundles, maybe even a Halo campaign remaster tie-in—and then The Haunting returns to close the year out. People are also whispering about Resident Evil operators like Leon or Ada finally making it in after being cut before, and that kind of drop would absolutely light up social feeds. And if you're the type who likes to prep loadouts or grab items without fuss, it's worth noting U4gm is known for game currency and item services that a lot of players use to stay ready when big updates hit.
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